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  1. Is there a way to host a DirectX12 application inside a WPF window?

    DirectX 12 has the potential for better CPU-side performance, but it requires a significant engineering effort to get there. The GPU features are identical for both DX11 and DX12 if you …

  2. directx 12 - Why d3dx is deprecated? - Stack Overflow

    Direct3D 11 is a strict super-set of Direct3D 10, is supported by the same versions of Windows, and the Feature Level mechanism means Direct3D 11 works on more hardware than Direct3D …

  3. c++ - DirectX12 Compute Shader does nothing? - Stack Overflow

    May 7, 2021 · I am trying to write the simplest possible compute shader in DirectX12 so that I can have a starting point for a real project. However, it seems like no matter what I do I am unable …

  4. How to turn on DX11 feature level 11.0 - Stack Overflow

    Jul 4, 2016 · In fact, with Windows 10 an application can be using Directx 11.4 and in theory require a D3D_FEATURE_LEVEL_12_1 Direct3D Feature Level video card to run. The game …

  5. How to initialize a DirectX 12 Debug Layer Interface

    Aug 6, 2023 · See Programming DirectX with COM and Anatomy of Direct3D 12 Create Device. ComPtr is just a C++ smart-pointer wrapper for COM interfaces that ensure the reference …

  6. New to Direct3D programming: 11 vs 12 - Stack Overflow

    Nov 29, 2015 · The Direct3D 12 material is a bit thin, mainly consisting of the content on the DirectX-Graphics-Samples GitHub repo. I'm currently working on adding DirectX 12 support to …

  7. How to draw a sphere in DirectX 12? - Stack Overflow

    May 25, 2025 · I want to draw spheres in my DirectX 12 application. I only support vertex and pixel shaders for now. The idea is to generate a vertex and an index buffer to draw the sphere. …

  8. direct3d - can't acquire IDXGIDevice or IDXGIDevice1 from …

    Nov 4, 2016 · For Direct3D 12, this 'legacy pattern' of obtaining the DXGI factory is not supported, so your code above won't work as it's the first step: ComPtr<IDXGIDevice3> dxgiDevice; …

  9. c++ - Direct3D 12 windowed mode forces vsync - Stack Overflow

    Dec 22, 2015 · I am writing a simple Direct3D 12 application to prepare for the release of Vulkan, and it works as expected in all regards but one: running in a bordered window restricts the …

  10. Qual a diferença e as vantagens de OpenGL e DirectX e quando …

    Tenho entrado em alguns sites e uns falam bem do OpenGL por ser multiplataforma, outros defendendo o uso do directx devido a ser da microsoft e dizem ser mais fácil de usar, outros …