It was an all-day event, kicked off with the Neural Rendering session that covered topics including DLSS 4, Multi Frame Generation, Neural Materials, Mega Geometry, and more. Due to time ...
What does all this mean? From now on, programmers will be able to use artificial intelligence to work more efficiently with neural rendering, exploring aspects never before considered. The new ...
In a recent blog post, Microsoft explained how the company is partnering with NVIDIA to support the latter's neural rendering software by bringing so-called cooperative vectors to DirectX.
The High-Level Shader Language (HLSL) team is currently working with major GPU and SoC manufacturers to bring support for neural rendering technology in the company's APIs for 3D graphics ...
Microsoft is advancing its DirectX API to support neural rendering, signaling a transformative shift in graphics rendering by incorporating AI and machine learning. This development, highlighted ...
TASCAR is a collection of tools for creating spatially dynamic acoustic scenes in different render formats, e.g. higher order Ambisonics or VBAP. The toolbox has been developed for applications in the ...
Abstract: Neural radiance field has become a fundamental rendering technique across diverse applications such as augmented/virtual reality and autonomous driving. It achieves exceptional rendering ...