At GDC today Nvidia announced that "neural shading support will come to DirectX preview in April, unlocking the power of AI ...
With promises of massive performance gains and "next-generation realism," DXR 1.2 could be one of the biggest leaps forward ...
Microsoft's GDC presentation this week offered a glimpse into the future of DirectX ray tracing support. The company claims that DirectX Raytracing 1.2 could help developers ...
ANVIDIA head of the Game Developers conference (GDC), NVIDIA announced enhancements to its NVIDIA RTX neural rendering ...
Additionally, Microsoft calls out shader execution reordering with a 2x performance uplfit "in some scenarios," which it ...
GDC 2025 Microsoft a détaillé les avancées de son API DirectX Raytracing 1.2. Le géant précise que cela est dû à de ...
Direct3D development manager at Microsoft. “This will advance the future of graphics programming by enabling neural rendering across the gaming industry. Unlocking Tensor Cores on NVIDIA RTX ...
NVIDIA (NasdaqGS:NVDA) recently announced advancements in its RTX neural rendering technologies and a partnership with ...
Microsoft announced DirectX Raytracing (DXR) 1.2, which will bring massive 2X and 2.3X improvements to ray-tracing performance.
Next-Generation Games Will Be Accelerated by AI Within Shaders; 100+ DLSS 4 Games and Apps Now Available; ‘Half-Life 2 RTX’ ...
NVIDIA announced announced enhancements to its NVIDIA RTX neural rendering technologies, DLSS 4 hits 100 games milestone, major NVIDIA RTX Kit updates with Unreal Engine 5, and NVIDIA ACE autonomous ...
“Neural rendering is the future of graphics and we are happy to partner with Microsoft to bring AI to programmable shaders in DirectX. All game developers can use Tensor Cores built into GeForce ...